![]() ![]() Stern was going to frame the series in the light of the American Civil War and the American Revolution. Some mention during the interview was made of animation series as well. During an interview with Stern in 2016, he discussed the massive expense of a TITANFALL live-action series. This announcement broke in early 2016 and there has not been any traction on developing the series since. Unlike HALO, the TITANFALL universe was going to the small-screen first with a realistic Military Sci-Fi television series via Lionsgate with Respawn’s Jesse Stern. In 2017, Respawn bought by EA for nearly $500 million, and then they became more of the masters than the founder.ĭuring the success of the first game and the assumed success of the 2nd game, there was much effort put into transforming TITANFALL into a multi-media empire like HALO. ![]() Shortly after the founding of Respawn, West left (he would later join Epic) due to family issues and it was just Zampella in the driver seat. After the pair were fired for debated reasons, they established Respawn Entertainment while dueling lawsuits were being filed. In March of 2010, that happened and this was around the time that there was discussions of getting Infinity Ward out of the shadow of Activision. If the pair were fired, the control of the sequel would go back to Activision. With the massive success and new contract talks undergoing, West & Zampella pushed for more money and control over MW2. The founders of Respawn are Jason West and Vince Zampella were originally employed by Infinity Ward and were on the development of COD: Modern Warfare. Behind the scenes, it was a bloody mess with lawsuits, counter lawsuits, and even rumors of email hacking. It is well known that the origins of Respawn Entertainment was firmly rooted in the world of Call of Duty and this fact made the gaming public and fans of mecha downright thirsty for their take on mecha combat with COD DNA infused. ![]() This is also a time when Call of Duty would push further into the future with COD: Advanced Warfare in 2014 after the COD universe had gone into the future with Black Ops II. Just four years after the release of the first TITANFALL game, Call of Duty would release a campaign-less game: Black Ops IV. This is at a time when the "always online" model was being basically forced on players and when more and more shooter based games were abandoning the single-player campaign. At the time, there was not really any mech based combat games on the 8th Generation and TITANFALL represented that genre-within-a-genre. On these systems was games like Destiny, HALO: The Master Chief Edition, ALIEN Isolation, and Wolfenstein New Order. At the time that the first TITANFALL game was released during the 8th Generation of home video game consoles was launched with the PS4 and the Xbox One. With that sematic change in the world of video games, TITANFALL would be of the world it was born into, one dominated by the DNA of Call of Duty and the world of online combat. TITANFALL and its studio was forged in the fires of Call of Duty and the world that gaming empire built. ![]()
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